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  • 02:42, 11 September 2024How to Create an Avatar or Object Movement Sequence (hist | edit) ‎[45,753 bytes]Arrehn (talk | contribs) (Created page with "1. OVERVIEW 1.a What is the MST Mover? The MST mover is a single prim that is both a movement sequence design tool and a production-ready movement choreography tool in one. It allows you define a series of movement waypoints that you can use to move both avatars and objects around your performance area in very precise, smooth, and repeatable ways. This mover is especially great for allowing your designed mover sequences to work collaboratively with others, even if...")
  • 14:26, 10 September 2024How to Create Animation Sequences (hist | edit) ‎[9,848 bytes]Arrehn (talk | contribs) (Created page with "= Use ChoreoHUD to make an animation sequence = == What exactly is a choreography sequence? == When we talk about a "choreography sequence", this typically refers to the body movements of an avatar over a period of time. "Body Movements" in this case are manipulations of an avatar's skeleton such as leg bends, hip rotations, arm extensions, etc. In Second Life, body movements of an avatar are accomplished by playing pre-recorded "animation" objects. By playing specific a...")
  • 16:48, 9 August 2024Eventlist Command Reference (hist | edit) ‎[4,117 bytes]Arrehn (talk | contribs) (Created page with " == Animation == ====ANIM==== ==== OSTART ==== ==== OSTOP ==== ==== CLEARANIM ==== ==== ANIMCACHE ==== == Time Control == ==== RESET / STOP ==== ==== LOOP ==== == Communication == ==== SAY ==== ==== SHOUT ==== ==== REGIONSAY ==== ==== WHISPER ==== == Mover Control == ==== MOVESTART (MOVEPLAY) ==== ==== MOVEPAUSE ==== ==== MOVESTOP ==== ==== MOVETO ==== ==== MOVECARD ==== == Experience Effects == ==== EEP ==== ==== EHUD ==== == Rez / Derez == ==== REZ ==== ==== DE...")
  • 18:12, 31 July 2024How to Rez and Cleanup Props (hist | edit) ‎[27,650 bytes]Arrehn (talk | contribs) (Created page with " == What is the MST Performance Engine rezzer? == The "MST Performance Engine" or just "PE" for short, includes many pieces of show technology in one single object. One of the the things it can do is act as rezzer, rezzing and derezzing props. So the PE acts as a rezzer, but it is not only a rezzer. === Why is the Performance Engine rezzer special? === ==== Collaboration ==== I believe that tools should be collaborative, and you should be able to have your friends (or...")
  • 15:25, 31 July 2024Prepare your Workspace for MST (hist | edit) ‎[3,534 bytes]Arrehn (talk | contribs) (Created page with "To get up and running with the MetaHarper Show Tools, wear the show tools package and then click it to receive a folder of items, if you have not done so already. Then, complete the following steps: # '''Find a place to build''': Go to a place where you can rez objects and leave them out for many hours. Ensure you are not too close to any region boundaries or edges. When looking for build space, be sure to avoid the terrain floor and also avoid the 4096m build height li...") originally created as "MST Workspace"
  • 00:53, 30 July 2024Immersive Experience Effects (hist | edit) ‎[83 bytes]Arrehn (talk | contribs) (Created page with "== MetaHarpers Interactive Theater Land Experience == (just a placeholder for now)")
  • 00:43, 30 July 2024MST Components (hist | edit) ‎[6,390 bytes]Arrehn (talk | contribs) (Created page with "== What’s in the Box? == When you wear the MetaHarper Show Tools package, you will see a disk with our logo on it appear in the center HUD position of your screen. Click it, and it will give you a folder with a few core tools as well as other optional subpackages. Seeing all of the contents at once can be a little overwhelming, but do not worry! You do not need to learn all of the contents, and most people only use a small part. You can browse the "Show Tools (MST)" s...")
  • 20:21, 29 July 2024MST Venue Setup (hist | edit) ‎[19,941 bytes]Arrehn (talk | contribs) (Created page with "== Preparing Your Official Performance Space for MetaHarper Show Tools == This page contains information for theater and venue owners who wish to use MST technology. Setting up MST in an official venue does not require specialized technical skills, but it does require you to follow some detailed steps carefully. I’ve listed these below. === Preparations and Requirements === * * You do not need to be a builder, but you do need basic familiarity with your viewer’s bu...")
  • 19:54, 29 July 2024MST (hist | edit) ‎[2,822 bytes]Arrehn (talk | contribs) (Created page with "== MetaHarper Show Tools - What is it? == MetaHarper Show Tools is a complete, collaborative system for managing SL performances. If you need to rez and de-rez props safely and accurately, move objects and avatars smoothly, script camera zooms and pans, choreograph animations and special effects with real time precision, then you have found the right toolkit. I created this set of tools to promote the performing arts and creative exhibitions within SL and attempt to e...")
  • 16:58, 29 July 2024Theater Setup PBR (hist | edit) ‎[14,489 bytes]Arrehn (talk | contribs) (Created page with "== Why use PBR in your theater? == Hello SL Performers and Venue Owners! Since the latest crop of viewers have been released, we have both the creative opportunity and challenge of using more powerful lighting and color effects in performances. More realistic reflection effects, mirrors, and high dynamic range(HDR) all offer potential to enhance the visual look of a show if used well and if you have prepared your performance space ahead of time. == What needs to be d...")
  • 16:12, 29 July 2024Theater Design (hist | edit) ‎[504 bytes]Arrehn (talk | contribs) (Created page with "This following contains some resources and experiences we've had creating and optimizing performance venues, in the hopes that it will be useful to a larger community. It is not formally organized, but rather an informal collection of topics relevant to theater design. * * How to setup your performance space for the new PBR materials")
  • 20:46, 16 July 2024Getting started (hist | edit) ‎[2,076 bytes]Arrehn (talk | contribs) (Created page with "== How to get started using MetaHarper technology == This section lists some very simplified walk-throughs of how to perform typical technical tasks associated with orchestrating virtual world performances. These walk-troughs do not describe every detail, every feature, or a various advanced or more complicated setups. For more complete information please see the sections for specific products. ''CAUTION: Please be aware that creating a full performance, event, or g...")
  • 18:10, 12 July 2024MetaHarper Documentation Home (hist | edit) ‎[1,543 bytes]Arrehn (talk | contribs) (Created page with "Welcome to the Official MetaHarper Show Tools documentation home. Here you can find examples and details of how to use our various products to create choreographed multimedia performances in Second Life virtual worlds. Since 2013 MetaHarpers has been leaders in creating accessible, large scale, team-oriented choreography technology for virtual world directors and performers. == What Can I do With MetaHarpers? == Our tools can be used to manage all kinds of virtual wor...")