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24 April 2025
- 21:2521:25, 24 April 2025 diff hist +1,215 m How to Create an Avatar or Object Movement Sequence No edit summary current
23 April 2025
- 20:0820:08, 23 April 2025 diff hist −328 m How to Create an Avatar or Object Movement Sequence →How to move avatars around a stage
- 18:3318:33, 23 April 2025 diff hist +546 m How to Create an Avatar or Object Movement Sequence No edit summary
- 18:1618:16, 23 April 2025 diff hist +1,041 m How to Create an Avatar or Object Movement Sequence →Simple Playback: How to play your Movement Sequence
22 April 2025
- 19:1019:10, 22 April 2025 diff hist +389 MST Components →What’s in the Box? current
- 18:4718:47, 22 April 2025 diff hist +39 MST →Specific Documentation and Reference current
20 April 2025
- 20:0220:02, 20 April 2025 diff hist +1,031 How to Create an Avatar or Object Movement Sequence No edit summary
- 18:4418:44, 20 April 2025 diff hist +149 m How to Create an Avatar or Object Movement Sequence No edit summary
12 September 2024
- 20:1420:14, 12 September 2024 diff hist +119 MST →Specific Documentation and Reference
- 20:1220:12, 12 September 2024 diff hist +418 How to Create an Avatar or Object Movement Sequence →Rez and Set Up your Mover
- 20:0820:08, 12 September 2024 diff hist +158 How to Create an Avatar or Object Movement Sequence →Create a Movement Waypoint
- 20:0420:04, 12 September 2024 diff hist +1,026 How to Create an Avatar or Object Movement Sequence →Create a Movement Waypoint
- 18:4818:48, 12 September 2024 diff hist +162 How to Create an Avatar or Object Movement Sequence →Rez and Set Up your Mover
11 September 2024
- 18:5818:58, 11 September 2024 diff hist +438 How to Create an Avatar or Object Movement Sequence No edit summary
- 18:3818:38, 11 September 2024 diff hist +882 How to Create an Avatar or Object Movement Sequence No edit summary
- 02:4202:42, 11 September 2024 diff hist +39,015 N How to Create an Avatar or Object Movement Sequence Created page with "1. OVERVIEW 1.a What is the MST Mover? The MST mover is a single prim that is both a movement sequence design tool and a production-ready movement choreography tool in one. It allows you define a series of movement waypoints that you can use to move both avatars and objects around your performance area in very precise, smooth, and repeatable ways. This mover is especially great for allowing your designed mover sequences to work collaboratively with others, even if..."
- 02:4002:40, 11 September 2024 diff hist +4 MST No edit summary
- 02:3402:34, 11 September 2024 diff hist +492 How to Create Animation Sequences No edit summary current
- 02:0602:06, 11 September 2024 diff hist +1,612 How to Create Animation Sequences No edit summary
- 01:2901:29, 11 September 2024 diff hist −8 How to Create Animation Sequences →Select a few animations in particular to work with
- 01:2701:27, 11 September 2024 diff hist +1,247 How to Create Animation Sequences No edit summary
10 September 2024
- 20:1420:14, 10 September 2024 diff hist +65 How to Create Animation Sequences No edit summary
- 20:0520:05, 10 September 2024 diff hist +1,346 How to Create Animation Sequences →What exactly is a choreography sequence?
- 14:2614:26, 10 September 2024 diff hist +5,094 N How to Create Animation Sequences Created page with "= Use ChoreoHUD to make an animation sequence = == What exactly is a choreography sequence? == When we talk about a "choreography sequence", this typically refers to the body movements of an avatar over a period of time. "Body Movements" in this case are manipulations of an avatar's skeleton such as leg bends, hip rotations, arm extensions, etc. In Second Life, body movements of an avatar are accomplished by playing pre-recorded "animation" objects. By playing specific a..."
- 13:5313:53, 10 September 2024 diff hist +6 MST →Specific Documentation and Reference
10 August 2024
- 02:1802:18, 10 August 2024 diff hist +567 Eventlist Command Reference →Time Control current
- 02:0802:08, 10 August 2024 diff hist +1,314 Eventlist Command Reference →Animation Control
9 August 2024
- 19:0619:06, 9 August 2024 diff hist +1,408 Eventlist Command Reference No edit summary
- 16:4816:48, 9 August 2024 diff hist +828 N Eventlist Command Reference Created page with " == Animation == ====ANIM==== ==== OSTART ==== ==== OSTOP ==== ==== CLEARANIM ==== ==== ANIMCACHE ==== == Time Control == ==== RESET / STOP ==== ==== LOOP ==== == Communication == ==== SAY ==== ==== SHOUT ==== ==== REGIONSAY ==== ==== WHISPER ==== == Mover Control == ==== MOVESTART (MOVEPLAY) ==== ==== MOVEPAUSE ==== ==== MOVESTOP ==== ==== MOVETO ==== ==== MOVECARD ==== == Experience Effects == ==== EEP ==== ==== EHUD ==== == Rez / Derez == ==== REZ ==== ==== DE..."
- 16:0016:00, 9 August 2024 diff hist +32 MST →Specific Documentation and Reference
- 15:5815:58, 9 August 2024 diff hist +1,455 How to Rez and Cleanup Props →Rezzing Scenes or Groups of Objects Independently of Each Other current
- 13:1413:14, 9 August 2024 diff hist +94 How to Rez and Cleanup Props No edit summary
2 August 2024
- 21:5121:51, 2 August 2024 diff hist −209 How to Rez and Cleanup Props →Other Types of Rezzing (scenes, individual objects, chat commands, etc)
- 21:3021:30, 2 August 2024 diff hist +466 How to Rez and Cleanup Props →Other Commands
- 19:0219:02, 2 August 2024 diff hist +29 How to Rez and Cleanup Props →Other Commands
- 18:5218:52, 2 August 2024 diff hist +182 How to Rez and Cleanup Props →Collaboration with others / Sharing your performance engine
- 18:3918:39, 2 August 2024 diff hist +7 How to Rez and Cleanup Props →Removing Props
- 13:3213:32, 2 August 2024 diff hist +83 How to Rez and Cleanup Props →How to Make Changes to your Props After Adding them to the Performance Engine
- 13:1813:18, 2 August 2024 diff hist +512 How to Rez and Cleanup Props →How do I use the Performance Engine as a rezzer?
- 13:0413:04, 2 August 2024 diff hist −57 How to Rez and Cleanup Props →What is the MST Performance Engine rezzer?
- 03:5503:55, 2 August 2024 diff hist +465 How to Rez and Cleanup Props No edit summary
- 00:5500:55, 2 August 2024 diff hist +512 How to Rez and Cleanup Props No edit summary
- 00:2600:26, 2 August 2024 diff hist +321 How to Rez and Cleanup Props →Update your engine's ~PACKLIST Notecard
1 August 2024
31 July 2024
- 18:1718:17, 31 July 2024 diff hist +62 How to Rez and Cleanup Props No edit summary
- 18:1218:12, 31 July 2024 diff hist +23,192 N How to Rez and Cleanup Props Created page with " == What is the MST Performance Engine rezzer? == The "MST Performance Engine" or just "PE" for short, includes many pieces of show technology in one single object. One of the the things it can do is act as rezzer, rezzing and derezzing props. So the PE acts as a rezzer, but it is not only a rezzer. === Why is the Performance Engine rezzer special? === ==== Collaboration ==== I believe that tools should be collaborative, and you should be able to have your friends (or..."
- 15:3315:33, 31 July 2024 diff hist +4 MST →Specific Documentation and Reference
- 15:2715:27, 31 July 2024 diff hist +44 N MST Workspace Arrehn moved page MST Workspace to Prepare your Workspace for MST current Tag: New redirect
- 15:2715:27, 31 July 2024 diff hist 0 m Prepare your Workspace for MST Arrehn moved page MST Workspace to Prepare your Workspace for MST current
- 15:2515:25, 31 July 2024 diff hist +3,534 N Prepare your Workspace for MST Created page with "To get up and running with the MetaHarper Show Tools, wear the show tools package and then click it to receive a folder of items, if you have not done so already. Then, complete the following steps: # '''Find a place to build''': Go to a place where you can rez objects and leave them out for many hours. Ensure you are not too close to any region boundaries or edges. When looking for build space, be sure to avoid the terrain floor and also avoid the 4096m build height li..."