MediaWiki API result
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Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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"title": "How to Create an Avatar or Object Movement Sequence",
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"user": "Arrehn",
"timestamp": "2024-09-11T02:42:05Z",
"comment": "Created page with \"1. OVERVIEW 1.a What is the MST Mover? The MST mover is a single prim that is both a movement sequence design tool and a production-ready movement choreography tool in one. It allows you define a series of movement waypoints that you can use to move both avatars and objects around your performance area in very precise, smooth, and repeatable ways. This mover is especially great for allowing your designed mover sequences to work collaboratively with others, even if...\""
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"title": "How to Create Animation Sequences",
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"user": "Arrehn",
"timestamp": "2024-09-10T14:26:23Z",
"comment": "Created page with \"= Use ChoreoHUD to make an animation sequence = == What exactly is a choreography sequence? == When we talk about a \"choreography sequence\", this typically refers to the body movements of an avatar over a period of time. \"Body Movements\" in this case are manipulations of an avatar's skeleton such as leg bends, hip rotations, arm extensions, etc. In Second Life, body movements of an avatar are accomplished by playing pre-recorded \"animation\" objects. By playing specific a...\""
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"title": "Eventlist Command Reference",
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"timestamp": "2024-08-09T16:48:45Z",
"comment": "Created page with \" == Animation == ====ANIM==== ==== OSTART ==== ==== OSTOP ==== ==== CLEARANIM ==== ==== ANIMCACHE ==== == Time Control == ==== RESET / STOP ==== ==== LOOP ==== == Communication == ==== SAY ==== ==== SHOUT ==== ==== REGIONSAY ==== ==== WHISPER ==== == Mover Control == ==== MOVESTART (MOVEPLAY) ==== ==== MOVEPAUSE ==== ==== MOVESTOP ==== ==== MOVETO ==== ==== MOVECARD ==== == Experience Effects == ==== EEP ==== ==== EHUD ==== == Rez / Derez == ==== REZ ==== ==== DE...\""
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"title": "How to Rez and Cleanup Props",
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"user": "Arrehn",
"timestamp": "2024-07-31T18:12:25Z",
"comment": "Created page with \" == What is the MST Performance Engine rezzer? == The \"MST Performance Engine\" or just \"PE\" for short, includes many pieces of show technology in one single object. One of the the things it can do is act as rezzer, rezzing and derezzing props. So the PE acts as a rezzer, but it is not only a rezzer. === Why is the Performance Engine rezzer special? === ==== Collaboration ==== I believe that tools should be collaborative, and you should be able to have your friends (or...\""
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"title": "MST Workspace",
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"target_title": "Prepare your Workspace for MST"
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"user": "Arrehn",
"timestamp": "2024-07-31T15:27:30Z",
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"user": "Arrehn",
"timestamp": "2024-07-31T15:25:51Z",
"comment": "Created page with \"To get up and running with the MetaHarper Show Tools, wear the show tools package and then click it to receive a folder of items, if you have not done so already. Then, complete the following steps: # '''Find a place to build''': Go to a place where you can rez objects and leave them out for many hours. Ensure you are not too close to any region boundaries or edges. When looking for build space, be sure to avoid the terrain floor and also avoid the 4096m build height li...\""
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"user": "Arrehn",
"timestamp": "2024-07-30T13:40:11Z",
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"user": "Arrehn",
"timestamp": "2024-07-30T13:40:10Z",
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"logid": 22,
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"title": "Immersive Experience Effects",
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"user": "Arrehn",
"timestamp": "2024-07-30T00:53:14Z",
"comment": "Created page with \"== MetaHarpers Interactive Theater Land Experience == (just a placeholder for now)\""
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{
"logid": 21,
"ns": 0,
"title": "MST Components",
"pageid": 16,
"logpage": 16,
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"user": "Arrehn",
"timestamp": "2024-07-30T00:43:13Z",
"comment": "Created page with \"== What\u2019s in the Box? == When you wear the MetaHarper Show Tools package, you will see a disk with our logo on it appear in the center HUD position of your screen. Click it, and it will give you a folder with a few core tools as well as other optional subpackages. Seeing all of the contents at once can be a little overwhelming, but do not worry! You do not need to learn all of the contents, and most people only use a small part. You can browse the \"Show Tools (MST)\" s...\""
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